GENRE: 2D Platformer with Rogue-like mechanics

PLATFORM: PC

ENGINE: Unity 3D

CONCEPT:

True Name is a game that revolves around the ability of the player character to possess enemies.

This project was a great opportunity to acquire further knowledge about AI from action-adventure games.

I notably implemented a 2D pathfinding solution with a genuine navmesh, and a simplified version of a GOAP.